I kind of assumed that that was true for VTR also, but I don't have any first-hand experience with it. Requiem didn't come out until I was well into cold, joyless adulthood, so it has no emotional hold over me, and I evaluate it on its actual merits. How do the two games' rules stack up against each other and against earlier versions of Vampire? There is no better game but I think Requiem 2E is the culmination of twenty years of lessons learned by WW designing role-playing games. I say "presumably" because I've known Masquerade since it came out, so it doesn't involve a lot of thought. When I first read this my knee-jerk reaction was to instinctively get defensive, but the more I think about it the more I feel like that's not really the worst way to put it. What are the differences between Vampire: The Masquerade first and second edition? For Vampire: The Masquerade - Bloodlines on the PC, a GameFAQs message board topic titled "So what's the deal with werewolves? translation guide for playing Masquerade with Requiem or vice versa. A lot of the joy in these games come from amassing power through politicking. Even in a system with an established history, there is always room to create new things, say that previous things were lies or had it only 1/2 right. It only takes a minute to sign up. The only one that's good is changeling. In Masquerade, vampires don't recognize each other on sight; in Requiem, the Beast makes the presence of another vampire and his comparative Potency obvious without concealing arts. (In fact, there are hints in the clanbooks that suggest that all five clans are actually separate kinds of supernatural being with some common connections.). [Games Anatomy] Veteran Of The Edition Wars - Vampire: the Masquerade vs. Vampire: the Requiem Edition warfare is a funny old beast. They get more powerful with age thanks to Blood Potency, so lineage doesn't matter as much. Once the game makes that tonal shift--from being oppressed to being oppressors, which happens inevitably in any game in which the players are allowed to advance--it's a short step from there to noming the bosses and jumping onto the exponential curve of lower generation power. Clan Malkavian for the win!) What are the main factors to consider when a PC gains a major airport in V:tM? In VTM the players have the ability to seize the reins of the machine and direct their fates (for better or worse). These games are usually focused on the war against the Sabbat and the coming of Gehenna. To start viewing messages, select the forum that you want to visit from the selection below. We have, however, had characters tear the roofs off of moving cars, jump off of buildings, and, yes, fly planes into skyscrapers. In Masquerade, bloodlines are rare and unusual offshoots of clans. ), Exalted, and Chronicles of Darkness (Vampire: The Requiem, Werewolf: The Forsaken, Mage: The Awakening, etc.). In Requiem they wouldn't be. Definitely personal preference. Roleplaying hardship, misfortune, and anxiety is fun, but it's fun because it sets up obstacles to overcome, and overcoming them is the game. I would go into more detail, but I'm not familiar enough with 2e to cite specific examples. If the party can kill the bosses for example, then that means other people can kill them too. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It’s an objective fact. It turns them into gods. Thanks for contributing an answer to Role-playing Games Stack Exchange! Make sure you look into Requiem 2nd edition. In my opinion 2nd edition really picked up it's game. Clan infrastructures like the Nosferatu's intelligence network just don't exist, and most vampires align themselves with philosophically like-minded covenants. It depends what you want to explore. Do you want a personally tailored horror experience? When was the phrase "sufficiently smart compiler" first used? In my opinion owod was great for story, worldbuilding, and villains. Can there be democracy in a society that cannot count? Does a Bugbear PC take damage when holding an enemy on the other side of a Wall of Fire with Grapple? There is no reason beyond an interesting story to always stick to canon in either one. All I know of Vampire: The Masquerade is pretty much from Bloodlines (damn fun game, I love it. Use Masquerade. There are some interesting changes to how the vampiric condition works, though. Making statements based on opinion; back them up with references or personal experience. This is very, very true. Sure, the PCs usually start as lowly neonates groveling on the lowest rung of the ladder, but even in a very tightly controlled game, it's just a matter of time before they figure out how to get away with making a meal out of an elder. In Requiem, the difficulty is always 8. Do you want a world spanning, high powered conspiracy thriller? rev 2021.1.15.38320, The best answers are voted up and rise to the top, Role-playing Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. White Wolf has published a good translation guide for playing Masquerade with Requiem or vice versa. What are the major changes made to Vampire: The Masquerade for its 20th Anniversary edition? faster? We went to Requiem 2nd Edition when it came out (Blood and Smoke), but we've since gone back to 1st Edition for all of our CoD games. Vampire the Requiem 2nd Edition character creation - Duration: 52:54. VtM certainly had its strengths, and I still think Vampire: Bloodlines is a fine example of the setting, but overall I have to give Requiem my preference due to its greater sense of horror and claustrophobia; there's more of the 'unknown' and 'unknowable' and there's fewer global conspiracies and all-powerful elders buggering about. But that's just my taste. In Masquerade, difficulty numbers would range up and down the scale, from 3 all the way up to 9. What have you done with the games? Can aileron differential eliminate adverse yaw? Dark Ages armor requires strength; modern does not. The Masquerade is one of the most important and disputed Traditions among the laws of the Kindred. Strange Adventures 40,875 views. (cue somone on the internet to tell me I'm wrong). I'm [suffix] to [prefix] it, [infix] it's [whole], What's the word for a vendor/retailer/wholesaler that sends products abroad. Press J to jump to the feed. Masquerade has a more well-defined setting, which makes it easier to drop your characters into the existing world. In Masquerade, the dice pool to activate a discipline was formed from a combined Attribute and Ability. [Requiem is] a gothic game of personal horror while Masquerade ... ended up being about blood-fueled super heroes. The only one that sucked was changeling. I get decent mileage out of this (available on DriveThruRPG!). They would be optional, something STs would be free to include or ignore. Starter Kit: Vampire the Requiem [BUNDLE] This special bundle product contains the following titles. I've been reading over a lot of the Requiem books as that is what my local gaming store has sitting on the shelf, and I dunno, Requiem looks OK. Is it just a personal preference or does one actually seem better? The tabletop RPG, that is. Requiem is also a much "dirtier" game than Masquerade; the glamour of the '90s (almost '80s) vampire world and its global conspiracies gives way to a grungier, more visceral modernity. Learn more >> It's thematically a stronger title; it knows it wants to be a gothic game of personal horror while Masquerade couldn't decide and it ended up being about blood-fueled super heroes. So the complaint many people bring up that VtM is overly-codified is largely irrelevant to my games, since I warn people straight up that much like 40k, most of what they are told and some of what they see is a lie. Some local people I know say Masquerade is the "better" of the two overall, both gameplay and story. So it COULD be the better game, but I'd never know. (And please, don't use "Vampire: the Requiem is still supported by WW" as a argument.). Am I burning bridges if I am applying for an internship which I am likely to turn down even if I am accepted? A relatively minor difference related to that is that success really isn't measured in degrees in the new system. Between Vampire: the Masquerade 5E and Vampire: the Requiem 2E, which did you buy, if either? Stop the robot by changing value of variable Z, How to tactfully refuse to be listed as a co-author. In terms of the story, the Masquerade setting is gone. Which wire goes to which terminal on this single pole switch? Dramatic failures only occur when you are reduced to rolling a chance die (one die that only succeeds on a roll of 10) and it comes up a 1. In Masquerade, the blood bond always forms after three drinks. The fourth story (vampires vs humanity) was another that I quite liked but it struck me as being the core of a lengthy chronicle rather than an ending for an extended chronicle. Requiem focuses much more closely on local action compared to Masquerade's global tone. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. If you never played Masquerade as anything but a city game, I don't think you'd find it much different. Why should I choose one over the other? A look at the Differences between Vampire: the Masquerade and Vampire: the Requiem February 8, 2007 I frequent the White Wolf forums and for a long time many people would troll the Vampire the Requiem forum about how little was changed from the old Vampire the Masquerade to the new Vampire the Requiem. The way they altered Predator's Taint into Predatory Aura was great. The covenants are billed as the political groups, but they have no political agendas and there is no framework to politic within - just a sort of Mutually Assured Destruction between convenants that tips as soon as one covenant or pairing of covenants gets enough brute strength to murderface the others. Sure, you can play a game where that's literally impossible over any time span, but to me that just leads to the opposite (and less fun) extreme: If you deny your players the forbidden draw of diablerie, you can keep them oppressed and make the game more personal, but who really wants to play Vampire because he likes playing a loser? As power rises you have to keep making larger and larger scale settings, that is absolutely true, but you can always, within the scope of the system, create goth or goth punk or politiking or whatever else your goal or tone is by keeping focused on consequences. After reading the recent thread on Promethean and skimming the book, I've reached the conclusion that I'm not sure how many groups out there are really looking for a game of personal horror. Has, the level you possess in that discipline is added to it of Vampire the! Cessna 172 very different easier to learn and run, though as anything but a city game, I prefer! 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